The following page presents some additional non-realtime projects I completed as commissions, for university group projects, and in my own time using 3D Studio Max, Adobe Suite and other software.
Select from the menu below to see a specific project, or scroll through this page to see them all.
Digital Society Hub
The Digital Society Hub project was made for the unveiling of the Hanze University’s "Digital Society Hub '' or DSH for short. Two Game design and Development students and I were approached by Hanze University to work on animations on commission for the event, and the WERC Collective provided technical equipment and software to showcase these animations on two platforms, a Hologram (Pepper's ghost effect) and a large scale projector.
These animations covered ten areas of the new development that the Hanze University would soon be expanding or offering to prospective students. I was tasked with animating five areas; Robotics, Game Design, Internet of things, Big Data, and Media Design. This meant I had to animate ten separate sequences, two per subject with one animation appearing on the hologram, and after another animation would appear on the projector as though they were moving between displays.
For the Robotics animation, I designed the robotic butler inspired by currently available products, and for Game Design I designed a multifunctional VR remote system that can act as independent controllers, or attach together in two forms, one for conventional gameplay and the other for arcade shooters.
Dutch Climate Systems
During my first semester of second year game design at Hanze University in 2017, I was approached by the company Dutch Climate Systems for a commission to design a 3D architectural model showcasing one of their new products at the time.
The client had developed a new technology to provide air conditioning at lower energy consumption costs, and wanted to use a conventional single floor office space to illustrate the breadth and effectiveness of their product.
I used a mixture of their existing office space and my own interpretation of the dimensions and requirements they presented to me to model the space and implement their product on the roof using 3D Studio Max. Once designed I also added piping and smaller individual indoor units of their product over the ceiling tiles to allow for a third party animation studio to animate a final advertisement illustrating their products functions and features.

Groningen Municipality
In 2017, my first group project in my second year of Game Design and Development required students to work with a selection of clients for the university, and this was my groups solution for Groningen's Municipality, the Groningen VR Voting Project.
My group mates and I were tasked with developing a solution to citizens being uninvolved in the use of government investment in key sites of Groningen. The municipality of Groningen wanted to find ways of increasing interest in these potential developments, and having them better understand how their taxes were being spent locally.
We came up with a VR project that allowed users to select two key areas of Groningen with empty spaces for new development, and select one of four specialised structures to place in the space. This would allow citizens to better visualise the use of land and understand what their choice would look like in these familiar areas.
The project was successful enough that we were requested to showcase our solution at a special business management event for the Hanze University, explaining our product to teachers, business owners and students, and helping familiarise them with the potential applications of VR in real life problem solving.